 ENT.Base = "base_ai"  
 ENT.Type = "ai" 
   
 ENT.PrintName		= "Rock" 
 ENT.Author			= "Seth1010" 
 ENT.Contact			= "N/A"  //fill in these if you want it to be in the spawn menu 
 ENT.Purpose			= "Kills you" 
 ENT.Instructions	= "Spawn...Die"

 ENT.Spawnable = true
 ENT.AdminSpawnable = true

 ENT.AutomaticFrameAdvance = true 
   
   
 /*--------------------------------------------------------- 
    Name: OnRemove 
    Desc: Called just before entity is deleted 
 //-------------------------------------------------------*/ 
 function ENT:OnRemove() 
 end 
   
   
 /*--------------------------------------------------------- 
    Name: PhysicsCollide 
    Desc: Called when physics collides. The table contains  
 			data on the collision 
 //-------------------------------------------------------*/ 
 function ENT:PhysicsCollide( data, physobj ) 
 end 
   
   
 /*--------------------------------------------------------- 
    Name: PhysicsUpdate 
    Desc: Called to update the physics .. or something. 
 //-------------------------------------------------------*/ 
 function ENT:PhysicsUpdate( physobj ) 
 end 
   
 /*--------------------------------------------------------- 
    Name: SetAutomaticFrameAdvance 
    Desc: If you're not using animation you should turn this  
 	off - it will save lots of bandwidth. 
 //-------------------------------------------------------*/ 
 function ENT:SetAutomaticFrameAdvance( bUsingAnim ) 
   
 	self.AutomaticFrameAdvance = bUsingAnim 
   
 end